On Tuesday, Apple confirmed it is using an “optical” technology for its next-generation PS5.

The move has prompted a lot of speculation about the technology’s implications for the next-gen console, but what exactly is an “Optical” display?

And how can an optically-capable chip help drive a powerful, next-level game?

Here’s what we know.

The first part: What is an opto-photometer?

An opto camera is a special kind of camera that’s based on optical imaging technology.

This type of sensor can create images with different spatial resolution and dynamic range than what would be possible with traditional cameras.

The difference is that a photometer uses a single pixel to capture light in a specific way, instead of many pixels, so it can create a wide range of different images with high-quality resolution and sharpness.

The pixels are then combined into a single image, and that image is then processed in post-processing software to create a high-resolution image.

Opto-photo technology has been used in smartphones for years, but the process is still relatively new, and is more difficult to implement for high-performance hardware.

Because of this, it’s a relatively new technology, and Apple has been reluctant to embrace it.

For the PS5 , Apple has opted to use an optosensor to produce an image that is a single-pixel wide and bright.

While the PS4 and PS3 used an optoelectronic sensor, this was done on a much larger scale, and the PS3 needed to have the same type of sensors as the PS2.

The PS5 will feature a combination of optical and optical-electronic sensors to produce its image.

To get the most out of the PS1 and PS2, Apple designed a chip that could handle both types of sensor.

The chip is based on a single transistor that can be made of silicon, or “electronically driven,” and is essentially a transistor that converts light into electrical signals.

The photometer inside the PS 5 chip will also act as a “backlight source,” which means it will absorb light and convert it into a different kind of light.

The image produced by the PS 4 sensor will also be a single, single pixel wide and sharp.

It will look more like the image produced with a traditional camera than a full-resolution one.

In order to use the optosensors, the PS will need to have a larger processor than a typical smartphone, which means that it will have to use more memory.

The processor inside the next PS will be a new generation of processor that is more powerful than the PS 3, and it will be capable of handling multiple image data formats.

This means that the PS 6 will be able to support both high-res and high-bitrate formats, which could mean that the next PlayStation will be the first handheld to be able support both of those formats.

It’s unclear how the PS6 will perform in games, but it’s possible that the chip could be used to create high-level image processing that is similar to the way that Sony’s PlayStation VR headset works.

The technology could also allow games to be optimized to be playable on the PS.

Here’s how the next generation PS5 looks: It’s a bit of a leap forward from the PS 2, and even Apple is getting into the game.

The next-Gen PS5 is expected to be available in early 2018, with prices starting at $299.99.

The hardware will likely be priced around $200 more than the current PS4, but that’s not surprising given that the previous generation PS4 cost $300.

(If you want to see the next iteration, you can buy the PS8, which has a slightly cheaper price tag.